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Simon Willison·· 13 小时前AI 评分60

AI 正在大规模反编译游戏,既令人兴奋又令人担忧

AI is mass decompiling games. That's both awesome and scary.

AI 导读

独立游戏开发者 Popcar 谈到近期 AI 驱动的游戏反编译浪潮,可在现有游戏之间做出新奇混搭,也让旧游戏移植到新硬件(常在浏览器中用 WebAssembly)的保存项目增多。文章同时看到两面:AI 能反编译游戏和软件意味着任何人都能反编译并使用他人软件,付费游戏或应用可能被迫开源;而这也利于旧游戏移植、修改和增强,在主机厂商全面转向数字版、服务器关停导致游戏无法运行时尤为可贵。

正文

14th October 2026 - Link Blog

AI is mass decompiling games. That's both awesome and scary. (via) Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).

I like how this piece captures both the positives and the negatives of this new development:

Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...]

This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than before. [...[

With console makers going all in on digital and games becoming entirely unplayable due to servers shutting down, this is fantastic news. We could own software we bought regardless of what the company thinks.

来源:Simon Willison · simonwillison.net